would help if you gave us what you are using as in coding and what connection
what is about the coding you use? sockets or not? in the connection or not?
lol. fast revenge would go faster on faster internet connection
sockets & and i am who collection it some i wrote and other collection so ?
where is the code? lol
yes it is on *:KICK:#:
sometime we do run into brick walls
what is needed is the whole code that ur using for the revenge kick
without knowing what u have try this one
#revenge on
on *:KICK:*:if ($knick == $me) && ($nick != $me) { sockwrite -tn msn.server. $+ $cid | kick $active $nick Revenge Kick | prop $active OWNERKEY $read(keys.txt) $+ ReV $+ $rand(11111,99999) | access $active add OWNER $address($me,1) }
#revenge end
this will change the owner key and kick the kicker so u will need a keys.txt file if u done want to change the key take that bit out
Sorcerer i dont wanna change pass i am using ma script 2 groups and am asking about that and about mass kick slow in kicks u got wt i wanna or no ?
paste the code you have here, then we can see how we can speed it up for you
My code does NOT have bugs. It just develops random features.
on *:KICK:#: { if ($knick == $me) { revenge-1 } }
revnge-1 {
sockwrite -tn msn.server. $+ $cid mode # -q $nick
sockwrite -tn msn.server. $+ $cid access # clear $cr access # add owner $me $+ $address($me,1) $cr access $chan add deny $nick $cr access $chan add deny $address($nick,1) $cr access $chan add deny $nick $+ $address($nick,1) $cr kick # $nick
}
and revenge-1 in the alias
that for revenge so wt about masskick or guest flood it is slow also their in kick them or mass kick
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