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Multi-Chan Flood

A TG007 community discussion started by UAE_Boy.

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Topic #6264 · 9 published posts · 1,401 views

Good day ....

 

I was testing G.D5's join flood protection, so i joined it in 3 different rooms, and flooded all 3 the same time.

 

G.D5 managed to set deny *!* to all 3 rooms, but only kicked the flooders from one room. :notworking:

 

I'm not sure if it was meant to do that, or if there's an error that's stopping it from kicking the rest of the floods from the other 2 rooms...

 

====

 

If there's a fix, could you post it here ...

 

 

 

and thanks again <wo0t>

Edited Mar 28, 2006 9:52 AM by fahad_aka_hitman

Ignorance Is Bliss

i am aware of this flaw, but as noone has exposed it till now, i didn't bother fixing. I will try and solve this by re-wroting some of the code, hopefully i can get it working effectively enough. If you get a chance, get my MSN Messenger details (From my profile), and see if you can get in contact with me, i would like to test GD5 to see if this problem can be sorted.

Now he tell us :lolwave:

Custom Computer

AMD Athlon 64 x2 Dual Core 5200+

Asus M2N-SLI MOB

2GB DDR2 @ 800mhz

160GB Hard Drive

NVidia GeForce 8400GS 256

and he was aware of it ==>> GD5 <<== out of services till further notice :taz:

lol..why do i have the feeling this wasn't a good thing to say :lolwave:

 

===

 

anywho.....sooner or later there's gona be an update to fix everything :lmaojump:

Edited Mar 28, 2006 5:30 PM by fahad_aka_hitman

Ignorance Is Bliss

Well, most flood protections only work for active channels. Seeing as how your on 3 with one, that wouldnt work. I think its the same for any flood protection.

not true fusion, i knew of several flaws in GD5, way before i released it. But as not many people find flaws that i knew, i wasn't bothered. fahad_aka_hitman has helped me test out GD5, and we sorted the problem (along with a few others :P).

 

Basically, i sat in 15 MSN Rooms, 5 were my normal ones, and 10 were rooms that we were gonna flood. I had custom nicklist enabled. The 10 that got hit, got hit all at once, GD5 was able to remove all nicknames from all the 10 rooms, and in the other rooms when a user joined, they weren't kicked. It's not impossible, as i knew how to make the code function properly, well i always knew, but never had someone who could hit several rooms at once, so i couldn't test it, now it's been tested, and GD5 does the job good.

 

So this fix will be out in the next update round. Though i think the next few update rounds will only be small, as i am studying for exams (this week) and doing exams (next week).

Edited Mar 28, 2006 9:33 PM by The Gate Keeper

now it's been tested, and GD5 does the job good.

 

your being too modest TGK...that was more than good :lolwave:

 

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you guys ought to of seen him go @@ ... flooders beware :lmaojump:

Edited Mar 29, 2006 7:30 AM by fahad_aka_hitman

Ignorance Is Bliss

lol, it's only my job to code and inform, it's your job to g-up people :P