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General IRCd

Rejoin when kicked

A TG007 community discussion started by TroN-0074.

Discussion 14 posts
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Topic #697 · 14 published posts · 2,803 views

I have seen that the scripts with the vincula conecction comes with the rejoin when kicked option.

How can I set the re join choice on a script that has no vincula on it ???

Jost wondering thanks tongue.gif

Edited Jun 24, 2004 10:16 PM by TroN-0074

 

You and me will all go down in history,

With a sad Statue of Liberty,

And a Generation that didn't agree.

huh.gif you mean how do i rejoin when kicked, explain in more detail If so, here it is:

 

on *:KICK:#: {

if ($knick == $me) { join # }

 

some people use hop #

"Be more concerned with your character than your reputation

because your character is who you really are while your reputation is merely what others think of you."

 

DesolateMx 8.0

on *:KICK:* { if ($knick == $me) hop }

 

My code does NOT have bugs. It just develops random features.

just look in mirc option , in the tree select irc , tick rejoin when kickt , keep channel window open .

no need to put extra addons in your script if it works without tongue.gif

I suppose thats another way of doing it lol, guess people would rather not do it that way because every script ive seen rejoins on kick not using the standard mirc option rolleyes.giflol_sign.gif

"Be more concerned with your character than your reputation

because your character is who you really are while your reputation is merely what others think of you."

 

DesolateMx 8.0

I wonder what would be the reason for that...

Seems a bit weird to code functionality that is already present.

My own script uses the ticked command - Do you think the code works quicker then the tick option? huh.gif

I expect the built in stuff to work faster than the coded. Never tested it anyway.

It saves time messing with some of the settings

sometimes its easy to forget something like the rejoin when kicked when you are making a new script

but if its in your coding , you just copy and paste

My code does NOT have bugs. It just develops random features.

lmao - i guess thats answered that - Good point to ozzy. Plus if when your making a script - its generally a good idea to leave most of that section alone incase you leave things in there you dont want them to see... (or shouldnt have in there in the first place)

When you talk about the function of being able to automatic rejoin when kicked, you better leave it out of the scripts because mIRC has it already on board.

 

Making that code in a script is quite useless to me, except rejoining cant be done in a normal way.

if your making scripts as i do , the last thing you want to do is go through the mirc settings and change loads of stuff, so using a rejoin when kick code is the easy option, as i have a file with stuff i put in my scripts , so why is it useless?

My code does NOT have bugs. It just develops random features.

Ozzy's right. It isn't useless to make coding to rejoin channel on kick. See, for one thing just having the rejoin room when kicked checked only helps you to rejoin the room when kicked. However, it doesn't reowner you, and kick the kicker out of the room, and ban that person. Or it doesn't change the code so the offender can't reowner, or clear owner access, and such. However, you can put codes to do these kinds of things in your script, and it would be much better. smile.gif

Well I think the choice for rejoin the channel when kicked is up to the user.

That user has that function in mIRC. What is the use for coding that also in a script?

 

I admit that extra functionality on join can be useful in a script, but that is not what I ment.

 

In general: making code for functions that are in mIRC already is useless to me.