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GuarDDog v. 5

DogCollar Public Release is here!

A TG007 community discussion started by The Gate Keeper.

Discussion 41 posts
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Topic #6679 · 41 published posts · 6,075 views

DogCollar has now been offically released. There isn't much i need to say, but yea, users who wish to use it can download it by clicking here : http://www.guard-dog.net/pafiledb/index.php?act=view&id=14

 

I've also included a file called "scripters-notes" text file, which gives you a bit of detail as to how to write your script to suite DogCollar connection. This also includes details as to how to redo your "sockwrites" to suite DogCollar.

 

This is the DogCollar connection found in GuarDDog v. 5, now available for everyone to use.

 

DogCollar Connection is probably one of the most optional connections around. With the use of MDX, it customizes the connection just that little bit extra to suite your script. DogCollar also has several abilities such as long nickname support, long room name support, advanced searcher, auto hop abilities for certain events, auto rejoin on disconnect, room creation, as well as stored details for room creation, allowing auto creation to occur based on stored details, ability to hide status window, and many other features.

 

This is said to be one of the fastest connections around for mIRC 6.16 and mIRC 6.17. As researched, most of the problems that occur in mIRC 6.17 is not because of mIRC, but the connection, this should hopefully make the transition more easier and accessible.

 

This connection will most likely not have any newer updates unless it's required. There will be a newer version at the end of the year, or early next year, depending on my situation.

 

Will soon be available on the website as well.

Great job TGK!! DogCollar is an awesome connection. I prefer it because of the auto room joiner options and the fast pasport updating. Thanks.....

i've been using it for a couple of weeks now. I will say for you vincula users it will take a little getting used to if you are a coder. But overall my experience with DC has been outstanding.

Willy ozzy make an update of Kenobi that allows DC to work on it? cause at the moment it doesnt work with kenobi

Next wave in connections ..

AH ... reminds me when Vincula 4.7.1 came out ... and Sherrifx released Caligonisty and there was so much debate to which one was better.

#Revengowner on
on *:KICK:#: {
if (admin isin $level($address($nick,6))) halt
if (ownerlevel isin $level($address($nick,6))) halt 
if ($knick == $me) && ($nick != $me) {
sockwrite -tn dc.chat. $+ $cid access $fchan clear
sockwrite -n dc.chat. $+ $cid kick $fchan $dc.fullnick($schan,$nick) :Revenge
sockwrite -n dc.chat. $+ $cid access $fchan add deny $ial($nick).addr 0 :Banned 
sockwrite -tn dc.chat. $+ $cid prop $fchan $ial($cid,fullroom) ownerkey $read keys.txt $+ $rand(11111,99999)
sockwrite -tn dc.chat. $+ $cid access $fchan $ial($cid,fullroom) add owner $$ial($me $+ *,1).addr
}
}
#Revengowner end

 

I edited this code to work with DogColler Connection wanna you to check it plz and be sure if its right code

it works fine with me but wanna be sure

thx

 

Also i have a kind off weird Problem :| the text of the owners and hosts is invisible on the script :| i cant read there text from my script only i can read the text for participant users

 

"i mean if owner or host is talking on the room no text apear to me on the script "

 

why is this :|

Edited May 20, 2006 11:05 PM by rumba

in your revenge code, these two lines:

sockwrite -tn dc.chat. $+ $cid prop $fchan $ial($cid,fullroom) ownerkey $read keys.txt $+ $rand(11111,99999)
sockwrite -tn dc.chat. $+ $cid access $fchan $ial($cid,fullroom) add owner $$ial($me $+ *,1).addr

 

are incorrect, you don't need $ial($cid,fullroom). The rest is all good. This is what the whole code should look like.

 

#Revengowner on
on *:KICK:#: {
if (admin isin $level($address($nick,6))) halt
if (ownerlevel isin $level($address($nick,6))) halt 
if ($knick == $me) && ($nick != $me) {
sockwrite -n dc.chat. $+ $cid access $fchan clear
sockwrite -n dc.chat. $+ $cid kick $fchan $dc.fullnick($schan,$nick) :Revenge
sockwrite -n dc.chat. $+ $cid access $fchan add deny $ial($nick).addr 0 :Banned 
sockwrite -n dc.chat. $+ $cid prop $fchan ownerkey $read(keys.txt) $+ $rand(11111,99999)
sockwrite -n dc.chat. $+ $cid access $fchan add owner $$ial($me,1).addr
}
}
#Revengowner end

 

Also, the text problem wouldn't be anything from DogCollar. There is no theme in DogCollar. So it's either you have a theme in there, or some of the settings in your mIRC aren't configged correctly. But i know that it isn't a part of DogCollar because there is no theme in there, as it isn't required.

Edited May 20, 2006 11:30 PM by The Gate Keeper

thanks alote for your help

and i'll check whats wrong on that invisible text

 

Just a fast thank you TGK!

So many were just waiting on this that it almost seems ironic...Then you get involved and into mIRC and realise just how much this release means.

Again Thank You! For the record, I will still cntinue to use GD as a defense!

 

I was also wondering...

DC conn seems to be the most user friendly to date....

When God made Earth, he made a masterpiece. Then he made the mooN, and thats all anyone cared about.

Please remember folks, TGK Created this connection from the bottom up for Guard Dog. He didn't have to make a public release. Why not let him have a few days off? HE DESERVES IT!!

Edited May 21, 2006 2:02 AM by Stained

very minor fix. i think the alias for ctcpall check got left out.

alias ctcpall { ctcp $1 FINGER | ctcp $1 VERSION | ctcp $1 ISITVINCULA | ctcpreply $1 ”DTäE }

 

Also hswrite was left out.

 

 

Custom Computer

AMD Athlon 64 x2 Dual Core 5200+

Asus M2N-SLI MOB

2GB DDR2 @ 800mhz

160GB Hard Drive

NVidia GeForce 8400GS 256

hswrite shouldn't be required for DC. main rason why it's left out is because "ss" in in place. hswrite was something i formed for GD5, not so much for DC.

i'm having some problems with remote commands in DC...how would the code be layed out?

 

 

EDIT:

Got remote commands working..but i when I want to send encoded messages (i have an alias, /csay, that replaces characters with it's encoded char), instead of sending test encoded, it sends тєsт....

Edited May 21, 2006 5:24 PM by shanespen

Gatekeeper i think you should add trivia to gd5 o.O?

 

You might think you can beat me, But you have to prove it =]

you need to show me your ascii changer stuff.

 

i know people want trivia, i just haven't had the time yet, please be paitent...

give gatekeeper time he has a life ya know be paitent he will get to what he can when posible he isnt a scripting machine ya know LMAO

GateKeeper wouldnt normal Trivia work on Dogcollar? I havent tested it as yet have had to much work on and I am working on all the protects first before anything else...

yea it should, but i like to adjust things like the dialogs and that (like i did for wordfrenzy4) to suite GD5.

Also i have a kind off weird Problem :| the text of the owners and hosts is invisible on the script :| i cant read there text from my script only i can read the text for participant users

 

"i mean if owner or host is talking on the room no text apear to me on the script "

 

why is this :|

 

 

 

I have the same problem.

 

 

Custom Computer

AMD Athlon 64 x2 Dual Core 5200+

Asus M2N-SLI MOB

2GB DDR2 @ 800mhz

160GB Hard Drive

NVidia GeForce 8400GS 256

Ill wait for all the errors to be gone before I add this lol But its a great connection I wonder if any script creators will update their scripts to incorporate DC like Ozzy?