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Dehost Onjoin

A TG007 community discussion started by MucH.

Discussion 6 posts
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Topic #900 · 6 published posts · 785 views

It works fine with regular nicks, but if like 3 join quickly, it will someone miss dehosting one, or if someone with a fancy nick joins, it doesnt dehost them at all wallbash.gif Room name only has 19 letters so its not a long room name causing the prob either, but why doesnt it dehost fancy nicks and dehost all that joins even if they join quickly, cause im not lagging notworking.gif

on 1:JOIN:#:{
 .sockwrite -tn msn.server. $+ $cid mode $msn.get($cid,fullroom) -o $nick
}

on 1:JOIN:#:{

 

this doesnt allways work

i have had same probs

 

use

on *:JOIN:#:{

 

and have it halt on your levels

 

My code does NOT have bugs. It just develops random features.

Try adding this for fancy nicks.

on 1:JOIN:#:{
.sockwrite -tn msn.server. $+ $cid mode $msn.get($cid,fullroom) -o $msn.decode($$1)
}

 

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock".-Will Rogers

$$1 ?? why don't you use $nick ?or this is for popup of nicklist??

 

 

anyway use:

 

on *:JOIN:#:{
.sockwrite -tn msn.server. $+ $cid mode $msn.get($cid,fullroom) -o $nick
}

and better to use timer 1 1 to dont get dc for passport flooding or guest flooding.

 

 

Edited Jul 16, 2004 4:28 PM by DreaM

$msn.decode ????????

 

the code wud be completely messed up !

 

the script deals with only the UNICODE of the nick, if u used the msn.decode it wud give u <blabla not on channel> raw with so many nicknames

Edited Jul 17, 2004 12:46 AM by OZZY_10â„¢

on me:*:join:#:hop #

No, $msn.decode works, if certain names join, you dont need MSN decode.