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mIRC duel game by dronez4
In Category General IRC Posted by Snippets On 12/06/23
Hi guys so i'm making a simple command line game, i've finished making a standard one, theres so much more to add but for now i'll show you what its like.
this is called the DUEL game:
Look at the pastebin to see what the game is like.
https://pastebin.com/ep0Dzhed
at the moment the commands are:
[18:08:54] !help
[18:08:55] [Duel Commands]
[18:08:55] !duel, !accept, !attack, !damage, !duelstats
i'll show you what each command does
[!duel]
[18:04:58] !duel wallrunner
[18:04:59] [DUEL]: dronez4 has dueled wallrunner [Type !accept to accept dronez4's duel]
[!accept]
[18:05:02] !accept
[18:05:03] [DUEL]: wallrunner accepted dronez4's duel
[18:05:03] [Max Damage]: dronez4: 40 - wallrunner: 40
[18:05:03] [HP:200] - dronez4
[18:05:03] [HP:200] - wallrunner
[18:05:04] [DUEL]: dronez4's turn
[!attack]
[18:05:14] !attack wallrunner
[18:05:14] [ATTACK]: dronez4 hit 11 on wallrunner
[18:05:14] [HP:200] - dronez4
[18:05:14] [HP:189] - wallrunner
[18:05:14] [DUEL]: wallrunner's turn
[!damage]
[18:11:41] !damage dronez4
[18:11:42] [Damage Output]: Maximum amount of damage dronez4 has: [Damage: 40]
[!duelstats]
[18:12:26] !duelstats dronez4
[18:12:27] [Duel Stats]: dronez4 - (Max damage: 40) (Total HP: 200) (Wins: ) (loses: )
[the wins/loses are empty if you have won/lost 0 games]
I am currently in the stage of adding more features, way more features, feel free to give me any ideas? atm i've got a list
hp [DONE]
damage [DONE]
upgrades [DONE]
Round start - Round end [DONE]
Special power - skip [not sure about implimenting yet]
Store point system [Coming soon]
Stun [Coming soon]
Critical hit [coming soon]
Heal [Coming soon]
Protection spell [Coming soon]
this is called the DUEL game:
Look at the pastebin to see what the game is like.
https://pastebin.com/ep0Dzhed
at the moment the commands are:
[18:08:54] !help
[18:08:55] [Duel Commands]
[18:08:55] !duel, !accept, !attack, !damage, !duelstats
i'll show you what each command does
[!duel]
[18:04:58] !duel wallrunner
[18:04:59] [DUEL]: dronez4 has dueled wallrunner [Type !accept to accept dronez4's duel]
[!accept]
[18:05:02] !accept
[18:05:03] [DUEL]: wallrunner accepted dronez4's duel
[18:05:03] [Max Damage]: dronez4: 40 - wallrunner: 40
[18:05:03] [HP:200] - dronez4
[18:05:03] [HP:200] - wallrunner
[18:05:04] [DUEL]: dronez4's turn
[!attack]
[18:05:14] !attack wallrunner
[18:05:14] [ATTACK]: dronez4 hit 11 on wallrunner
[18:05:14] [HP:200] - dronez4
[18:05:14] [HP:189] - wallrunner
[18:05:14] [DUEL]: wallrunner's turn
[!damage]
[18:11:41] !damage dronez4
[18:11:42] [Damage Output]: Maximum amount of damage dronez4 has: [Damage: 40]
[!duelstats]
[18:12:26] !duelstats dronez4
[18:12:27] [Duel Stats]: dronez4 - (Max damage: 40) (Total HP: 200) (Wins: ) (loses: )
[the wins/loses are empty if you have won/lost 0 games]
I am currently in the stage of adding more features, way more features, feel free to give me any ideas? atm i've got a list
hp [DONE]
damage [DONE]
upgrades [DONE]
Round start - Round end [DONE]
Special power - skip [not sure about implimenting yet]
Store point system [Coming soon]
Stun [Coming soon]
Critical hit [coming soon]
Heal [Coming soon]
Protection spell [Coming soon]
;works for only 1 channel at the moment, so add a specific channel if need be. on *:text:*:#:{ if ($1 == !duel) && ($2 ison $chan) { if (%duel == on) { msg $chan 7[DUEL]: There's already a duel going on } else { msg $chan 7[DUEL]: $nick has dueled $2 [Type !accept to accept $nick $+ 's duel] set %duel on set %duelnick1 $nick set %duelnick2 $2 } } if ($1 == !accept) { if (%duel == on) { remini duelhp.ini hp %duelnick1 remini duelhp.ini hp %duelnick2 set %duelturn %duelnick1 set %duelnotturn %duelnick2 msg $chan 7[DUEL]: %duelnick2 accepted %duelnick1 $+ 's duel msg $chan 4[Max Damage]: %duelnick1 $+ :13 $calc($readini(duelstats.ini, stats, %duelnick1) + 40) 4- %duelnick2 $+ :13 $calc($readini(duelstats.ini, stats, %duelnick2) + 40) timer 1 2 msg $chan 7[DUEL]: %duelturn $+ 's turn if ($readini(addhp.ini, hp, %duelnick1) != $null) { timer 1 1 writeini duelhp.ini hp %duelnick1 $calc(200 + $readini(addhp.ini, hp, %duelnick1)) msg $chan 4[HP:13 $+ $calc(200 + $readini(addhp.ini, hp, %duelnick1)) $+ 4] - %duelnick1 } if ($readini(addhp.ini, hp, %duelnick2) != $null) { timer 1 1 writeini duelhp.ini hp %duelnick2 $calc(200 + $readini(addhp.ini, hp, %duelnick2)) msg $chan 4[HP:13 $+ $calc(200 + $readini(addhp.ini, hp, %duelnick2)) $+ 4] - %duelnick2 } if ($readini(duelhp.ini, hp, %duelnick1)) { msg $chan 4[HP:13 $+ $calc($readini(duelhp.ini, hp, %duelnick1) + $readini(addhp.ini, hp, %duelnick1)) $+ 4] - %duelnick1 } else { if ($readini(addhp.ini, hp, %duelnick1) == $null) { writeini duelhp.ini hp %duelnick1 200 msg $chan 4[HP:132004] - %duelnick1 } } if ($readini(duelhp.ini, hp, %duelnick2)) { msg $chan 4[HP:13 $+ $calc($readini(duelhp.ini, hp, %duelnick2) + $readini(addhp.ini, hp, %duelnick2)) $+ 4] - %duelnick2 } else { if ($readini(addhp.ini, hp, %duelnick2) == $null) { writeini duelhp.ini hp %duelnick2 200 msg $chan 4[HP:132004] - %duelnick2 } } } } if ($1 == !attack) { if (%duel == on) { if ($nick isin %duelturn) { set %randomhit $calc($rand(10,40) + $readini(duelstats.ini, stats, %duelturn)) if ($chr(45) isin $calc($readini(duelhp.ini, hp, %duelnotturn) - %randomhit)) { set %prize $rand(1,5) set %prize1 $rand(1,7) set %duel off msg $chan 4[ATTACK]:9 %duelturn hit13 %randomhit 9on %duelnotturn writeini duelhp.ini hp %duelnotturn $calc($readini(duelhp.ini, hp, %duelnotturn) - %randomhit) msg $chan 4[HP:13 $+ $readini(duelhp.ini, hp, %duelnick1) $+ 4] - %duelnick1 msg $chan 4[HP:13 $+ $readini(duelhp.ini, hp, %duelnick2) $+ 4] - %duelnick2 msg $chan 9[Winner]: %duelturn won the duel [Prize: Added %prize damage + %prize1 HP to %duelturn $+ 's statistic] writeini winsnlose.ini win %duelturn $calc($readini(winsnlose.ini, win, %duelturn) + 1) writeini winsnlose.ini lose %duelnotturn $calc($readini(winsnlose.ini, win, %duelnotturn) + 1) remini duelhp.ini hp %duelnick1 remini duelhp.ini hp %duelnick2 if ($readini(addhp.ini, hp, %duelturn) == $null) { writeini addhp.ini hp %duelturn %prize1 } else { writeini addhp.ini hp %duelturn $calc($readini(addhp.ini, hp, %duelturn) + %prize1) } if ($readini(duelstats.ini, stats, %duelturn) != $null) { writeini duelstats.ini stats %duelturn $calc($readini(duelstats.ini, stats, %duelturn) + %prize) halt } else { writeini duelstats.ini stats %duelturn %prize halt } } msg $chan 4[ATTACK]:9 %duelturn hit13 %randomhit 9on %duelnotturn writeini duelhp.ini hp %duelnotturn $calc($readini(duelhp.ini, hp, %duelnotturn) - %randomhit) msg $chan 4[HP:13 $+ $readini(duelhp.ini, hp, %duelnick1) $+ 4] - %duelnick1 msg $chan 4[HP:13 $+ $readini(duelhp.ini, hp, %duelnick2) $+ 4] - %duelnick2 set %duelnotturn1 %duelnotturn set %duelnotturn %duelturn set %duelturn %duelnotturn1 msg $chan 7[DUEL]: %duelturn $+ 's turn } else { msg $chan 7[DUEL]: It is %duelturn $+ 's turn } } } if ($1 == !damage) && ($2 == $null) { msg $chan 9[Damage Output]: Maximum amount of damage $nick has: [Damage:13 $calc($readini(duelstats.ini, stats, $nick) + 40) $+ 9] } if ($1 == !damage) && ($2 != $null) { msg $chan 9[Damage Output]: Maximum amount of damage $2 has: [Damage:13 $calc($readini(duelstats.ini, stats, $2) + 40) $+ 9] } if ($1 == !duelstats) { if ($2 != $null) { msg $chan 9[Duel Stats]: $2 - (Max damage:13 $calc($readini(duelstats.ini, stats, $2) + 40) $+ 9) (Total HP:13 $calc($readini(addhp.ini, hp, $2) + 200) $+ 9) 9(Wins:13 $readini(winsnlose.ini, win, $2) $+ 9) 9(loses:13 $readini(winsnlose.ini, lose, $2) $+ 9) } else { msg $chan 9[Duel Stats]: $nick - (Max damage:13 $calc($readini(duelstats.ini, stats, $nick) + 40) $+ 9) (Total HP:13 $calc($readini(addhp.ini, hp, $nick) + 200) $+ 9) 9(Wins:13 $readini(winsnlose.ini, win, $nick) $+ 9) 9(loses:13 $readini(winsnlose.ini, lose, $nick) $+ 9) } } if ($1 == !help) { msg $chan [Duel Commands] msg $chan !duel, !accept, !attack, !damage, !duelstats } }
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