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Nicklust.dll on Buzzen

A TG007 community discussion started by mexican.

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Topic #7760 · 43 published posts · 9,037 views

Its true but scripters would like to make customised nicklist,i hope its not wrong in their part to make one :) .

 

 

There is nothing so absurd but some philosopher has said it

yup , thats why we need to make a nicklist using nicklust.dll in buzzen =P.

It looks really nice ><

Theres already a nicklust nicklist on Techgear I think. Just modify it for Buzzen

 

Shrugs

Edited Dec 13, 2006 2:53 PM by X-Fusion

I tried the Nicklist on Buzzen and when the limit of people goes about 30+ if i am correct it doesnt show all the users in the room

I tried the Nicklist on Buzzen and when the limit of people goes about 30+ if i am correct it doesnt show all the users in the room

 

I tried it too, but like Cryton has said, the fancy nicknames turn out undecoded.

Edited Dec 13, 2006 6:06 PM by Fanfare
Yea, you'll need to implement a decoder someway.
<wo0t>
Why not just use the new 6.2 mirc and add little code so it shows hammers and such :)
<wo0t>

they are referring to nicklust. The thing about nicklust is that when they use $nick, it gives them the unicode version, not the utf-8 version, so as a result, nicklust would need to be fully reprogrammed to actually work how people want it.

lol, we won't know how to use nicklust.dll in Buzzen =P!

Cheler0 i think its better to use nicklist.dll and i know its painfull to use nicklist.dll ,we dont have any other choice :P .

 

 

There is nothing so absurd but some philosopher has said it

you do have another choice, use nicklist.dll to resize the dialog and make a nicklist dialog and dock it over the mirc one , then you can view the nicklist correctly using mircs decoding

My code does NOT have bugs. It just develops random features.

I'd use nicklist.dll on Buzzen or any other clones, simply do to the fact of ever changing modes, and unicode nicks. Doing that would be ALOT easier then trying to decypher nicklust and using it on those. Just my 2 cents.

I tried it too, but like Cryton has said, the fancy nicknames turn out undecoded.

 

 

I had no problems with the Nicks showing correctly Decoded <wo0t>

 

For Nicklust or Nicklist? On Nicklist you won't, Nicklust you'll probably run into some problems, because it doesnt identify $nick(decoded) correctly. It will give the plain version instead of the UTF-8 version.

for me it's not a problem the nicks isn't have a decoder in nicklust, i only want to know how to use it on Buzzen =P.

 

i only want to see one thing ><

That's what we're trying to tell you. You NEED a decoder in order to view the decoded nicknames in your nicklist.

but what happen if i dont wanna view decoded nicknames in my nicklist =P, i just wanna try something but i need to know how to use thah dll in Buzzen. it's not necesary decode nicknames for me for the moment =P.

So, you'd rather have to spend your time decyphering nicknames, rather then just use a default or nicklist.dll?

nicklist.dll is a whole lot more simplier to use than what your wanting

Cheler0 set the owner,host,voice,non voice params correctly then i think its very easy to use nicklust.dll.But as i told above without decrypting nicks its going to a very hard time .

 

 

There is nothing so absurd but some philosopher has said it